OUR PROJECTS
Studio Highlights
Warreign: Duels
Analogue Game: Warreign Duels
According to Joe Slack's very informative Crowdfunding Guide, startup game companies like us should specialise in one genre, and be recognised and known for that particular genre. The genre I have chosen is Duelling Card Games, given I have a plethora of them, that have the bite-size experience of most card games, allowing for fast and convenient play.
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Warreign: Duels as aforementioned, is a Duelling Card Game between 2 to 6 players, although we prefer it with more. There are rules to balance situations where a single Hero Duellist, as they are called, is targeted multiple times, making for a fair gaming experience for all involved.
Analogue Game: Quartermaster: Knight
Quartermaster: Knight is our next Duelling Card Game, that has shared histories with the first Duelling Card Game released by us, Warreign: Duels. You start with a Deck of 60 Cards, which is your life as well, meaning as you get attacked and as you draw more Cards at the beginning of your Turn, you get closer to losing the game, making hand management crucial to victory.
The arsenal in possession of the Knight has weapons that are One-Handed or Two-Handed. The Attacker is the one who determines the matchups of Cards, noting that if one side has a Range advantage, he will resolve his Card first, with the Range difference one or less allowing the Defender to choose to Discard from either Hand or Deck, while if the Range difference is a two or more, allowing the Attacker to decide instead, while keeping in mind you always Discard at random from the Hand.
Quartermaster: Knight
Quartermaster: Mage
Analogue Game: Quartermaster: Mage
Quartermaster: Mage could be a standalone expansion or a stretch goal, depending on the response we got. The Mage does not use weapons like the Knight, instead, he wields Spells through combining elemental combinations. For instance, a Fireball could be a ranged attack that does Burn, which means you always Discard from the Hand when attacking, or to combine two Fire Elements to create an Inferno, that has slightless less range but hits both Hands instead.
In total, there are 36 Elemental Combinations you can Fuse, Composite, or Compound with, with each being 2 Elements, 3 Elements, and 4 Elements respectively.
Analogue Game: Battleship: The Card Game
My first variant made by me at the age of 8 was a Battleship variant. In it, every Ship has a power, except the Dinghy, whose ability comes with how hard it is to hit it. As Hasbro has already done something similar, I can only apply the intricacies of my first game, even if a variant, with this reimplementation.
There are similar concepts in this game, but it is by far a whole nother experience. In the game, there are 10 different Ship Types, from Aircraft Carrier, to Battleship, Cruiser, Destroyer, Escort, Frigate, Gunboat, Helicopter, Dreadnought and Submarine, each with different Stats and Abilities.
This is a game we have a lot of faith in, and we decided to go with it, even though we have many other older games in the works, because it has proven to be one of our best Duelling Card Games.
Battleship: The Card Game
Animal Kingdom Duels
Analogue Game: Animal Kingdom Duels
The origin of this game came about when I was going up the escalator with a friend who likes game designing too. The basic premise was about how a Rhinoceros in a duelling card game will have armour, that another animal, like the Lion, can try to attack and injure it. Yes, it was something that vague.
What we end up with is a game similar to the Pokémon CCG, just with living animals, where there is a Vanguard Animal (called an Active Pokémon in that other series), with up to 6 Rearguard Animals (called Benched Pokémon).
The highlight of the game highly intense and realistic struggle between animals fighting, abstracted into the roll of dice, on top of which the play of cards.
Analogue Game: Warreign: Tribes
A continuation of our franchise, the world of Warreign, war continues to reign, now with our six Hero Duellists leading Tribes of different species!
The genre now, from a Duelling Card Game to a Civilisation Worker Placement Eurogame, starts off our branching into other genres besides Duelling Card Games, for which we have plenty!
This game is unique not just for its gameplay but for other reason: I almost vowed to never make a Eurogame, yet here I am! It is not really a vow, more like a situation that was unlikely to ever happen. It belongs to the four types of games I avoid even as an eclectic game designer and gamer. Warreign: Tribes, is an attempt at allowing us to branch into the other genres we have made, which you can expect to hear about in the near future!